Trap
NormalDouble Cipher
Archetype:
Cipher
View:
4620
If your opponent controls a monster with the highest ATK on the field (even if tied): Target 1 "Galaxy-Eyes" or "Cipher" Xyz Monster you control that has Xyz Material; detach all Xyz Materials from that Xyz Monster, and if you do, Special Summon 1 monster from your Extra Deck with the same name as that Xyz Monster.
Double Cipher — Power Evaluation
Final Score: 48 ± 8 · Confidence: Medium
- Intrinsic: 45 · Deck: 50 · Meta: provisional
- Primary role: Extender · Secondary: Combo enabler, Recovery/Recursion
Why it scores here
Double Cipher is a conditional Trap that only works when the opponent controls the highest-ATK monster, and then it converts one Galaxy-Eyes or Cipher Xyz on your field into a fresh same-name Extra Deck monster by detaching its materials. It is a one-for-one reload rather than card advantage, so it earns points for keeping an Xyz line alive and for being cheap to run, not for its effect quality. Its 42-deck presence and strong partner rates (Cipher Bit and the Galaxy-Eyes Cipher Dragons at 81-83%) confirm a real role in those homes, but there is no combo data to lift combo conversion above a text-based estimate. The card is capped by its trigger condition and Trap-zone exposure to negation.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | The card needs a Galaxy-Eyes or Cipher Xyz with materials already on the field and the opponent holding the highest-ATK monster, so it is not reliably live; it is played in 42 decks with 1 copy each (observed). |
| Combo & Conversion | 50 | Text shows it turns one Xyz into a fresh same-name Extra Deck monster, a real board extension, but with no combo boards the conversion is text-only (inferred). |
| Resource Economy | 45 | Detaching materials and resummoning is roughly card-neutral, with no GY refuel or searches, so value is even at best (inferred). |
| Effect & Interaction | 15 | It is a conditional summon effect with no negation or removal, so it provides almost no opponent interaction (verified). |
| Material Utility | 20 | The card itself is a Trap and cannot be material; its value is in the Xyz it targets, so body value is near zero (verified). |
| Resilience & Flexibility | 35 | As a face-down Trap it is exposed to Trap negation and needs a specific board state, with no redundancy in its own zone (inferred). |
| Deck-Building Efficiency | 70 | A single copy in one slot with no garnets, locks or self-restriction, which makes it cheap to run (observed). |
Calculation
Weight profile: Extender primary role, no secondary blend applied. Intrinsic ≈ 45, Deck ≈ 50, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Reloads a Galaxy-Eyes or Cipher Xyz into a fresh Extra Deck monster of the same name, keeping the Xyz line alive
- Cheap to run: one copy, one slot, no garnet or lock restriction
- Consistently played across 14 archetypes and 4 gameplay types in the sample, with strong partner rates
Weaknesses
- Conditional on the opponent controlling the highest-ATK monster, so it is often dead
- Needs an Xyz with materials already on the field, so it does nothing from an empty board
- Targets only Galaxy-Eyes or Cipher Xyz monsters, which narrows its homes
- Trap-zone card with no protection from negation
Counters / choke points
- Trap negation (set-trap interaction) on the activation
- Removing the Xyz monster or its materials before activation
- Keeping the opponent's monster from being the highest-ATK one, which turns the condition off
Best use
Extender that reloads a Galaxy-Eyes or Cipher Xyz when the opponent holds the highest-ATK monster. Decks: Galaxy-Eyes, Cipher. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: Trap that targets a Galaxy-Eyes or Cipher Xyz with materials, detaches all materials, and Special Summons a same-name Extra Deck monster when the opponent controls the highest-ATK monster; Format legality in TCG, OCG, MasterDuel and DuelLinks; Single-copy usage in 39 of 42 sampled decks
- Observed: Present in 42 sampled decks across 14 archetypes and 4 gameplay types; Top partners Cipher Bit and Galaxy-Eyes Cipher Dragon each appear in 83% of the decks
- Inferred: Extender role: reloads an Xyz body rather than adding card advantage; Conditional trigger makes activation unreliable in many board states; Combo conversion is estimated from text because no combo boards were supplied
- Data gaps: no combos supplied, so combo conversion and starter/material shares are text-only inference no guides supplied no usage statistics (StatisticsCard) so archetype inclusion is inferred from the deck sample only no banlist token, so 3 copies (unlimited) is assumed






